Badges

Last Stop Combat Badges

Track official Last Stop zombie, boss, horseback, vampire, RPG, and horse combat badge goals with safe evidence checks.

Last Stop’s official badge list covers general zombie kills, named bosses, vampires, bandits from horseback, RPG kills while riding, and horse kills. These goals use different targets and verbs. Build separate counters until current in-game evidence proves that a single defeat advances more than one badge.

Published combat goals

TrackOfficial targetKey qualifierVerification need
Entity Slayer100 / 500 / 2,000 zombiesDefeat zombiesCredit and persistence
Named bossesAnubis, Dracula, FredGod Slayer says be the one who defeats AnubisFinal-hit and team behavior
Vampire Hunter150 vampiresEnemy identity mattersSpawn and mode record
Horseback Hunter200 bandits while ridingMounted at defeatRider credit timing
Rocket Rider1,000 enemies with an RPG on a horseWeapon and mount togetherEnemy types and splash credit
Horse Slayer100 horsesHorse is the targetOwnership and spawn rules

Build Entity Slayer progress efficiently

Use ordinary route defense rather than creating a risky farm until the live counter is understood. Carry a weapon with matching ammunition, maintain a backup, and fight where the bus and escape route remain visible. Record the counter before and after a small controlled set of zombies.

Test one variable at a time: solo kill, team damage with your finishing hit, team damage with another player’s finishing hit, vehicle damage, and environmental damage. If no counter is visible, rely on milestone awards and label the credit rule unknown.

The official milestones are 100, 500, and 2,000. Do not convert Roblox award counts into an estimated grind time. Spawn density, balance, player skill, and route choice can change.

Handle boss credit deliberately

Fred has separate defeat and cure outcomes, so killing him prevents the cure branch for that ending. Anubis’s God Slayer wording specifically emphasizes the player who defeats the boss. Assign the intended finisher and slow damage near the end if the team is testing that badge. Dracula has a named defeat badge but its public description does not explain shared credit.

Record the boss, mode, team size, damage roles, final hit, downed players, finish state, and each player’s award. Boss identities are official; exact health, drops, phase timing, and credit edge cases belong in the Bosses hub as dated evidence.

Test mounted conditions safely

For Horseback Hunter, verify that the character is actively riding when the bandit is defeated. Merely owning or standing beside a horse should not be treated as satisfying “while riding.” Use a small sample, compare the live counter if present, and record whether ranged, melee, or companion damage counted.

Rocket Rider combines an RPG, a horse, and 1,000 enemy defeats. Protect scarce ammunition and confirm one counted kill before grinding. Record whether splash defeats, different enemy families, dismount timing, and another player’s damage affect credit. Do not publish an ammunition total without a repeatable live route.

Horse Slayer targets horses rather than riders. Avoid assuming a bandit defeat automatically adds both tracks. Note ownership, hostile state, final damage source, and whether the horse was being ridden.

Plan Vampire Hunter

The target is 150 vampires. Confirm the enemy name or current bestiary identity instead of counting every night enemy as a vampire. Nightmare is officially always night, but the badge description does not say Nightmare is required or that its spawns are optimal.

Record mode, time state, location, enemy label, defeats and counter change. If a Vampire class or other night effect is used, keep that as a loadout note rather than rewriting the badge condition.

Protect supplies during a combat grind

Set a minimum fuel, healing, ammunition, and mobility reserve that cannot be spent on the grind. Reload before leaving a safe structure. Keep the bus accessible and avoid chasing one enemy far enough to lose the route or team.

For the RPG goal, calculate progress from verified counter changes, not explosions seen. For general zombie goals, use economical weapons appropriate to the current balance. A run that survives and reaches the next terminal is more sustainable than a high-kill attempt that strands the bus.

Troubleshoot missing combat credit

Compare the defeated target with the badge’s noun: zombie, vampire, bandit, enemy, horse, or named boss. Then compare the action qualifier: riding, using an RPG on a horse, or personally defeating Anubis. Check the final hit and whether the server awarded another player.

Wait for Roblox delivery and inspect the badge state. If the counter or award still fails, repeat only a small controlled test in a fresh server. Record update date and mode. Do not claim a universal bug from one crowded fight where ownership was unclear.

Combat record fields

Use badge, target type, starting count, ending count, weapon, mount state, mode, location, team damage, final hit, server date, award result, and evidence. For a boss, also record phase and ending. For Rocket Rider, record verified RPG ammunition used only when the counter confirms the corresponding credit.

Evidence level: badge names, targets, and the stated qualifiers are Official Roblox data checked September 18, 2026. Spawns, efficient routes, shared credit, splash damage, mounted timing, exact health, and rewards require in-game testing.

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